
We review T-RackS 5 MAX which includes 38 plugins. T-RackS 5 is available in three different bundles which differ by the included processors, with a standard version you get nine, with deluxe you get 22 plugins and with the max version you get all of the 38 plugins. You register a purchase and use an IK Multimedia download tool to authorize and download the bundle. I tested the plugins as part of a DAW as this is the typical use case for mixing engineers. IK Multimedia send a review copy with no strings attached. T-RackS 5 MAX plugins can be used as a standard in your DAW as an insert plugin, as a plugin suite or in the standalone suite.

When you have more experiences, you will be able to select more careful which model of EQ you use and get even better results. If you never worked with a compressor, EQ, limiter or some of the other modeled devices, you find plenty of presets that will give you good results to start. When you just get started with mixing and mastering T-RackS 5 MAX is a great collection to get you started and adds plugins that you for the completeness do not have. Besides mixing and mastering, you can use the plugins and single instances to improve the tonal quality of a single instrument or a vocal. I use the plugins also for sound design, shaping my instrument, to remove competing frequencies and low-end frequencies that overall sum up and make my track more clear. IK Multimedia’s T-RackS 5 is a comprehensive collection of different plugins you need for mixing and mastering your tracks.

This normally works well when the animator / ikcontrol script is on the rig itself. What I want is for the hand to always track the ik's global position regardless of the rotation of the PlayerRig object.

The problem I am having is that when i rotate my "PlayerRig" object the rigs hand doesn't track the ik's global position. The armature/mesh is a child of the "PlayerRig" object "IKTARGET" is just a transform that I'm using as my IK target. The animator component for my rig is on the "Parent" object.

So to explain my somewhat confusing title here is a picture of my hierarchy.
